reIterate() Alpha Mode - v0.2
reIterate() - Alpha Mode » Devlog
reIterate() Alpha Mode - v0.2
Changelog:
- (Hopefully) Fixed a bug where you could fall through the floor and not die, just vanish into the endless void
- Fixed a bug where you could accidentally jump to the Main Menu immediately after death
- Fixed a bug on the level select screen where selecting ‘4’ took you to ‘3’ instead
- Fixed a bug where hitting a ‘jelly floor’ wouldn’t reset your double-jump.
- Fixed a bug with the toggling platforms where you’d land on one and then still fall off
- Changed the arrow behaviour to destroy themselves on level walls
- Changed the default controls to something less stupid (Spacebar is now jump, ESC is cancel)
- Implemented Coyote Time
- Deus’ glow effect will now change in intensity, to visually tell you whether you’ve got a double-jump left or not
- Cut out like a billion shader effects because it ran like butts
- Changed background layers/sprites to be more efficient for the sake of performance
- Hitting the wind now grants you back your doublejump
Files
reIterate() Alpha v2 - win64.zip 128 MB
May 22, 2021
reIterate() Alpha v2 - win32.zip 122 MB
May 22, 2021
reIterate() Alpha v2 - mac64.zip 143 MB
May 22, 2021
reIterate() Alpha v2 - linux32.zip 139 MB
May 22, 2021
reIterate() Alpha v2 - linux64.zip 134 MB
May 22, 2021
Get reIterate() - Alpha Mode
reIterate() - Alpha Mode
The Playable Alpha You've Been Waiting For (?)
Status | Released |
Author | Let's Talk Game Design |
Genre | Platformer |
More posts
- reIterate() Alpha Mode - v0.3May 25, 2021