reIterate() Alpha Mode - v0.3
reIterate() - Alpha Mode » Devlog
reIterate() Alpha Mode - v3
Changelog:
- Increased input buffer to 10 frames, as it wasn’t meaningfully noticeable before
- Unified the default/menu controls
- Fixed instances of remapped controls not working in level select/settings menus
- Falling from a wallslide position now grants a doublejump
- Fixed Trail setting not saving/loading properly
- Made the control mapping reset function (Ctrl+Z) universal, rather than only applicable to the Settings screen
- Changed the background on Toaster mode, just to add some blueprint style
- Redrawn all of Deus’ animations to add a black outline, and a new double-jump animation
- (Hopefully) ACTUALLY fixed the “accidentally sent myself to the Main Menu when I died” bug this time
- Added stretch/retract animations to the disappearing platforms, to aid with visibility
- Added arrows next to wind sections to signify their direction
PLEASE NOTE: The new double-jump and associated rotations has a couple of bugs in still, that I’m aware of, and just haven’t fixed yet. You don’t need to let me know about those. I know you can end up on your back from jumping into a wall, etc. Think of it as a feature, for now.
Files
reIterate() Alpha Mode v3 - win32.zip 121 MB
May 25, 2021
reIterate() Alpha Mode v3 - win64.zip 127 MB
May 25, 2021
reIterate() Alpha Mode v3 - linux32.zip 138 MB
May 25, 2021
reIterate() Alpha Mode v3 - linux64.zip 133 MB
May 25, 2021
reIterate() Alpha Mode v3 - mac64.zip 142 MB
May 25, 2021
Get reIterate() - Alpha Mode
reIterate() - Alpha Mode
The Playable Alpha You've Been Waiting For (?)
Status | Released |
Author | Let's Talk Game Design |
Genre | Platformer |
More posts
- reIterate() Alpha Mode - v0.2May 22, 2021